local AddOnFolderName = ...
local L = _G.LibStub("AceLocale-3.0"):NewLocale(AddOnFolderName, "esMX")
if not L then return end

--[[Translation missing --]]
--[[ L["%1$s (%2$d) is already on the user-defined NPC list."] = "%1$s (%2$d) is already on the user-defined NPC list."--]] 
--[[Translation missing --]]
--[[ L["%1$s (%2$d) is not on the user-defined NPC list."] = "%1$s (%2$d) is not on the user-defined NPC list."--]] 
--[[Translation missing --]]
--[[ L["Added %1$s (%2$d) to the user-defined NPC list."] = "Added %1$s (%2$d) to the user-defined NPC list."--]] 
L["Alerts"] = "Alertas"
L["BOTTOM"] = "Inferior"
L["BOTTOMLEFT"] = "Inferior izquierdo"
L["BOTTOMRIGHT"] = "Inferior derecho"
L["CENTER"] = "Centro"
L["Completed Achievement Criteria"] = "Criterios de logro completados"
L["Completed Quest Objectives"] = "Objetivos de misión completados"
--[[Translation missing --]]
--[[ L["Dead NPCs"] = "Dead NPCs"--]] 
L["Detection"] = "Detección"
L["Drag to set the spawn point for targeting buttons."] = "Arrastre para fijar el punto de aparición del botón de objetivo."
L["Duration"] = "Duración"
L["Hide Anchor"] = "Ocultar anclaje"
--[[Translation missing --]]
--[[ L["Hide During Combat"] = "Hide During Combat"--]] 
L["Horizontal offset from the anchor point."] = "Desplazamiento horizontal desde el punto de anclaje."
L["Ignore Mute"] = "Ignorar silencio"
L["Interval"] = "Intervalo"
L["LEFT"] = "Izquierda"
L["NPCs"] = "PNJs"
L["Play alert sounds when sound is muted."] = "Reproduce sonidos de alerta cuando el sonido esta silenciado."
--[[Translation missing --]]
--[[ L["Predefined NPCs cannot be added to or removed from the user-defined NPC list."] = "Predefined NPCs cannot be added to or removed from the user-defined NPC list."--]] 
--[[Translation missing --]]
--[[ L["Removed %1$s (%2$d) from the user-defined NPC list."] = "Removed %1$s (%2$d) from the user-defined NPC list."--]] 
L["Reset Position"] = "Restablecer posición"
L["RIGHT"] = "Derecha"
L["Screen Flash"] = "Destello de pantalla"
L["Screen Location"] = "Pantalla de localización"
L["Show Anchor"] = "Mostrar anclaje"
L["Spawn Point"] = "Punto de aparicion"
L["The number of minutes a targeting button will exist before fading out."] = "El número de minutos que el botón de objetivo estará antes de desvanecerse."
L["The number of minutes before an NPC will be detected again."] = "El número de minutos antes de que un PNJ sea detectado de nuevo."
L["TOP"] = "Superior"
L["TOPLEFT"] = "Superior izquierdo"
L["TOPRIGHT"] = "Superior derecho"
--[[Translation missing --]]
--[[ L["Type the name of a Continent, Dungeon, or Zone, or the partial name of an NPC. Accepts Lua patterns."] = "Type the name of a Continent, Dungeon, or Zone, or the partial name of an NPC. Accepts Lua patterns."--]] 
--[[Translation missing --]]
--[[ L["Valid values are a numeric NPC ID, the word \"mouseover\" while you have your mouse cursor over an NPC, or the word \"target\" while you have an NPC set as your target."] = "Valid values are a numeric NPC ID, the word \"mouseover\" while you have your mouse cursor over an NPC, or the word \"target\" while you have an NPC set as your target."--]] 
L["Vertical offset from the anchor point."] = "Desplazamiento vertical desde el punto de anclaje."
L["X Offset"] = "Desplazamiento X"
L["Y Offset"] = "Desplazamiento Y"

